Searched refs:STOMP_DELAY_TIME (Results 1 – 1 of 1) sorted by relevance
38 private static final float STOMP_DELAY_TIME = 0.15f; field in PlayerComponent399 camera.shake(STOMP_DELAY_TIME, STOMP_SHAKE_MAGNITUDE); in stateStomp()419 if (mTimer2 > 0.0f && time - mTimer2 > STOMP_DELAY_TIME) { in stateStomp()