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Searched refs:SetCurrentTexturePalette (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp642 long Direct3DDevice9Ex::SetCurrentTexturePalette(unsigned int paletteNumber) in SetCurrentTexturePalette() function in D3D9::Direct3DDevice9Ex
646 return Direct3DDevice9::SetCurrentTexturePalette(paletteNumber); in SetCurrentTexturePalette()
DDirect3DDevice9Ex.hpp130 long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
DDirect3DDevice9.hpp143 long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
DDirect3DStateBlock9.cpp317 device->SetCurrentTexturePalette(paletteNumber); in Apply()
DDirect3DDevice9.cpp2607 long Direct3DDevice9::SetCurrentTexturePalette(unsigned int paletteNumber) in SetCurrentTexturePalette() function in D3D9::Direct3DDevice9
/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp130 long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
DDirect3DDevice8.cpp2102 long Direct3DDevice8::SetCurrentTexturePalette(unsigned int paletteNumber) in SetCurrentTexturePalette() function in D3D8::Direct3DDevice8
/external/swiftshader/include/Direct3D/
Dd3d8.h320 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; in DECLARE_INTERFACE_() local
422 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
520 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
/external/mesa3d/include/D3D9/
Dd3d9.h231 virtual HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) = 0;
819 HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT PaletteNumber);
946 #define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1070 HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT PaletteNumber);
1213 #define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)