Searched refs:SetCurrentTexturePalette (Results 1 – 9 of 9) sorted by relevance
642 long Direct3DDevice9Ex::SetCurrentTexturePalette(unsigned int paletteNumber) in SetCurrentTexturePalette() function in D3D9::Direct3DDevice9Ex646 return Direct3DDevice9::SetCurrentTexturePalette(paletteNumber); in SetCurrentTexturePalette()
130 long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
143 long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
317 device->SetCurrentTexturePalette(paletteNumber); in Apply()
2607 long Direct3DDevice9::SetCurrentTexturePalette(unsigned int paletteNumber) in SetCurrentTexturePalette() function in D3D9::Direct3DDevice9
2102 long Direct3DDevice8::SetCurrentTexturePalette(unsigned int paletteNumber) in SetCurrentTexturePalette() function in D3D8::Direct3DDevice8
320 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; in DECLARE_INTERFACE_() local422 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)520 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
231 virtual HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) = 0;819 HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT PaletteNumber);946 #define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)1070 HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT PaletteNumber);1213 #define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)