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Searched refs:SetPixelShader (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp726 long Direct3DDevice9Ex::SetPixelShader(IDirect3DPixelShader9 *iPixelShader) in SetPixelShader() function in D3D9::Direct3DDevice9Ex
730 return Direct3DDevice9::SetPixelShader(iPixelShader); in SetPixelShader()
DDirect3DDevice9Ex.hpp164 long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader) override;
DDirect3DDevice9.hpp155 long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader) override;
DDirect3DStateBlock9.cpp241 device->SetPixelShader(pixelShader); in Apply()
DDirect3DDevice9.cpp2908 long Direct3DDevice9::SetPixelShader(IDirect3DPixelShader9 *iPixelShader) in SetPixelShader() function in D3D9::Direct3DDevice9
/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp138 long __stdcall SetPixelShader(unsigned long shader) override;
DDirect3DStateBlock8.cpp115 device->SetPixelShader(pixelShaderHandle); in Apply()
DDirect3DDevice8.cpp2253 long Direct3DDevice8::SetPixelShader(unsigned long handle) in SetPixelShader() function in D3D8::Direct3DDevice8
/external/swiftshader/include/Direct3D/
Dd3d8.h340 STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE; in DECLARE_INTERFACE_() local
442 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
540 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
/external/mesa3d/include/D3D9/
Dd3d9.h265 virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
853 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
980 #define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1104 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
1247 #define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)