/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 2016 SetTextureStageState(i, D3DTSS_COLOROP, i == 0 ? D3DTOP_MODULATE : D3DTOP_DISABLE); in Reset() 2017 …SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture… in Reset() 2018 SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT); in Reset() 2019 SetTextureStageState(i, D3DTSS_ALPHAOP, i == 0 ? D3DTOP_SELECTARG1 : D3DTOP_DISABLE); in Reset() 2020 …SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture… in Reset() 2021 SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); in Reset() 2022 SetTextureStageState(i, D3DTSS_BUMPENVMAT00, FtoDW(0.0f)); in Reset() 2023 SetTextureStageState(i, D3DTSS_BUMPENVMAT01, FtoDW(0.0f)); in Reset() 2024 SetTextureStageState(i, D3DTSS_BUMPENVMAT10, FtoDW(0.0f)); in Reset() 2025 SetTextureStageState(i, D3DTSS_BUMPENVMAT11, FtoDW(0.0f)); in Reset() [all …]
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D | Direct3DDevice8.hpp | 144 …long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned l…
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D | Direct3DStateBlock8.cpp | 137 …device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][stat… in Apply()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 2506 SetTextureStageState(i, D3DTSS_COLOROP, i == 0 ? D3DTOP_MODULATE : D3DTOP_DISABLE); in Reset() 2507 SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); in Reset() 2508 SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT); in Reset() 2509 SetTextureStageState(i, D3DTSS_ALPHAOP, i == 0 ? D3DTOP_SELECTARG1 : D3DTOP_DISABLE); in Reset() 2510 SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); in Reset() 2511 SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); in Reset() 2512 SetTextureStageState(i, D3DTSS_BUMPENVMAT00, FtoDW(0.0f)); in Reset() 2513 SetTextureStageState(i, D3DTSS_BUMPENVMAT01, FtoDW(0.0f)); in Reset() 2514 SetTextureStageState(i, D3DTSS_BUMPENVMAT10, FtoDW(0.0f)); in Reset() 2515 SetTextureStageState(i, D3DTSS_BUMPENVMAT11, FtoDW(0.0f)); in Reset() [all …]
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D | Direct3DDevice9Ex.cpp | 810 …long Direct3DDevice9Ex::SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, u… in SetTextureStageState() function in D3D9::Direct3DDevice9Ex 814 return Direct3DDevice9::SetTextureStageState(stage, type, value); in SetTextureStageState()
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D | Direct3DDevice9Ex.hpp | 124 …long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned l…
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D | Direct3DDevice9.hpp | 167 …long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned l…
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D | Direct3DStateBlock9.cpp | 171 …device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][stat… in Apply()
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/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 315 … STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; in DECLARE_INTERFACE_() local 417 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) 515 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 225 …virtual HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Valu… 813 …HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETY… 940 #define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) 1064 …HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATE… 1207 #define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
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