/external/drm_hwcomposer/ |
D | drmhwcomposer.h | 147 void SetTransform(int32_t sf_transform);
|
D | hwcutils.cpp | 152 void DrmHwcLayer::SetTransform(int32_t sf_transform) { in SetTransform() function in android::DrmHwcLayer
|
D | drmhwctwo.cpp | 901 layer->SetTransform(static_cast<int32_t>(transform_)); in PopulateDrmLayer()
|
/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 123 SetTransform(D3DTS_VIEW, &identity); in Direct3DDevice8() 124 SetTransform(D3DTS_PROJECTION, &identity); in Direct3DDevice8() 125 SetTransform(D3DTS_TEXTURE0, &identity); in Direct3DDevice8() 126 SetTransform(D3DTS_TEXTURE1, &identity); in Direct3DDevice8() 127 SetTransform(D3DTS_TEXTURE2, &identity); in Direct3DDevice8() 128 SetTransform(D3DTS_TEXTURE3, &identity); in Direct3DDevice8() 129 SetTransform(D3DTS_TEXTURE4, &identity); in Direct3DDevice8() 130 SetTransform(D3DTS_TEXTURE5, &identity); in Direct3DDevice8() 131 SetTransform(D3DTS_TEXTURE6, &identity); in Direct3DDevice8() 132 SetTransform(D3DTS_TEXTURE7, &identity); in Direct3DDevice8() [all …]
|
D | Direct3DDevice8.hpp | 145 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
|
D | Direct3DStateBlock8.cpp | 162 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Apply()
|
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 135 SetTransform(D3DTS_VIEW, &identity); in Direct3DDevice9() 136 SetTransform(D3DTS_PROJECTION, &identity); in Direct3DDevice9() 137 SetTransform(D3DTS_TEXTURE0, &identity); in Direct3DDevice9() 138 SetTransform(D3DTS_TEXTURE1, &identity); in Direct3DDevice9() 139 SetTransform(D3DTS_TEXTURE2, &identity); in Direct3DDevice9() 140 SetTransform(D3DTS_TEXTURE3, &identity); in Direct3DDevice9() 141 SetTransform(D3DTS_TEXTURE4, &identity); in Direct3DDevice9() 142 SetTransform(D3DTS_TEXTURE5, &identity); in Direct3DDevice9() 143 SetTransform(D3DTS_TEXTURE6, &identity); in Direct3DDevice9() 144 SetTransform(D3DTS_TEXTURE7, &identity); in Direct3DDevice9() [all …]
|
D | Direct3DDevice9Ex.cpp | 817 long Direct3DDevice9Ex::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform() function in D3D9::Direct3DDevice9Ex 821 return Direct3DDevice9::SetTransform(state, matrix); in SetTransform()
|
D | Direct3DDevice9Ex.hpp | 101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
|
D | Direct3DDevice9.hpp | 168 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
|
D | Direct3DStateBlock9.cpp | 214 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Apply()
|
/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 289 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; in DECLARE_INTERFACE_() local 391 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) 489 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
|
/external/mesa3d/include/D3D9/ |
D | d3d9.h | 202 virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0; 790 …HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRI… 917 #define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) 1041 …HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMAT… 1184 #define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
|