Searched refs:StateFlags (Results 1 – 12 of 12) sorted by relevance
211 layout->StateFlags = state->prog->Parameters->StateFlags; in _mesa_layout_parameters()
88 GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes member
373 paramList->StateFlags |= _mesa_program_state_flags(stateTokens); in _mesa_add_state_reference()
919 fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags); in _mesa_fprint_parameter_list()
2311 param_list->StateFlags |= _mesa_program_state_flags(tokens);
99 if (params->StateFlags) in st_upload_constants()112 params->StateFlags); in st_upload_constants()
38 if (dd.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP) { in main()
232 if (params && params->StateFlags & ctx->NewState) { in update_program_constants()249 if (params && params->StateFlags & ctx->NewState) { in update_program_constants()
32 if (!(device.StateFlags & DISPLAY_DEVICE_ACTIVE)) in GetScreenList()
157 if ((device.StateFlags & DISPLAY_DEVICE_ACTIVE) != DISPLAY_DEVICE_ACTIVE) in ReadSCREENSHOTImage()
971 blob_write_uint32(metadata, params->StateFlags); in write_shader_parameters()1000 params->StateFlags = blob_read_uint32(metadata); in read_shader_parameters()