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Searched refs:TAKE_HIT (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DNPCAnimationComponent.java32 public static final int TAKE_HIT = 7; field in NPCAnimationComponent
94 case TAKE_HIT: in update()
172 && mSprite.findAnimation(TAKE_HIT) != null) { in shouldTakeHit()
210 mCurrentAnimation = TAKE_HIT; in idle()
240 mCurrentAnimation = TAKE_HIT; in walk()
278 mCurrentAnimation = TAKE_HIT; in run()
288 mCurrentAnimation = TAKE_HIT; in shoot()
DGameObjectFactory.java3514 SpriteAnimation hit = new SpriteAnimation(NPCAnimationComponent.TAKE_HIT, 2);
3675 SpriteAnimation hit = new SpriteAnimation(NPCAnimationComponent.TAKE_HIT, 7);