Searched refs:TEXTURETYPE_1D (Results 1 – 4 of 4) sorted by relevance
190 TEXTURETYPE_1D = 0, enumerator1026 case TEXTURETYPE_1D: in initTexture()1229 …bool is1DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_1D && (function == FUNCTION_T… in initShaderSources()1232 int texCoordComps = m_textureSpec.type == TEXTURETYPE_1D ? 1 : in initShaderSources()1236 … ? 2 : (is1DProj4 ? 3 : 1)) : 0) + (isShadow ? (m_textureSpec.type == TEXTURETYPE_1D ? 2 : 1) : 0); in initShaderSources()1244 …glu::DataType gradType = m_textureSpec.type == TEXTURETYPE_1D || m_textureSpec.type == TEXTURET… in initShaderSources()1258 …case TEXTURETYPE_1D: samplerType = isShadow ? glu::TYPE_SAMPLER_1D_SHADOW : glu::getSampler1DT… in initShaderSources()1298 case TEXTURETYPE_1D: in initShaderSources()1409 …int offsetComps = m_textureSpec.type == TEXTURETYPE_1D || m_textureSpec.type == TEXTURETYPE_1D_ARR… in initShaderSources()1542 case TEXTURETYPE_1D: in getMaxTextureSize()[all …]
53 TEXTURETYPE_1D, enumerator
334 else if (params.texType == TEXTURETYPE_1D) in renderQuad()
1023 else if (params.texType == TEXTURETYPE_1D) in renderQuad()