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Searched refs:TOKEN_FRAGMENT (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderLibrary.cpp118 TOKEN_FRAGMENT, enumerator
387 { "fragment", TOKEN_FRAGMENT }, in advanceToken()
651 case TOKEN_FRAGMENT: in getTokenName()
964 else if (m_curToken == TOKEN_BOTH || m_curToken == TOKEN_VERTEX || m_curToken == TOKEN_FRAGMENT) in parseShaderCase()
975 else if (token == TOKEN_FRAGMENT) in parseShaderCase()
/external/deqp/framework/opengl/
DgluShaderLibrary.cpp311 TOKEN_FRAGMENT, enumerator
591 { "fragment", TOKEN_FRAGMENT }, in advanceToken()
830 case TOKEN_FRAGMENT: return "fragment"; in getTokenName()
891 case TOKEN_FRAGMENT: return (1 << glu::SHADERTYPE_FRAGMENT); in getShaderStageLiteralFlag()
1298 m_curToken == TOKEN_FRAGMENT || in parsePipelineProgram()
1314 … case TOKEN_FRAGMENT: program.sources.sources[SHADERTYPE_FRAGMENT].push_back(source); break; in parsePipelineProgram()
1392 m_curToken == TOKEN_FRAGMENT || in parseShaderCase()
1408 case TOKEN_FRAGMENT: fragmentSources.push_back(source); break; in parseShaderCase()