Searched refs:TOKEN_FRAGMENT (Results 1 – 2 of 2) sorted by relevance
118 TOKEN_FRAGMENT, enumerator387 { "fragment", TOKEN_FRAGMENT }, in advanceToken()651 case TOKEN_FRAGMENT: in getTokenName()964 else if (m_curToken == TOKEN_BOTH || m_curToken == TOKEN_VERTEX || m_curToken == TOKEN_FRAGMENT) in parseShaderCase()975 else if (token == TOKEN_FRAGMENT) in parseShaderCase()
311 TOKEN_FRAGMENT, enumerator591 { "fragment", TOKEN_FRAGMENT }, in advanceToken()830 case TOKEN_FRAGMENT: return "fragment"; in getTokenName()891 case TOKEN_FRAGMENT: return (1 << glu::SHADERTYPE_FRAGMENT); in getShaderStageLiteralFlag()1298 m_curToken == TOKEN_FRAGMENT || in parsePipelineProgram()1314 … case TOKEN_FRAGMENT: program.sources.sources[SHADERTYPE_FRAGMENT].push_back(source); break; in parsePipelineProgram()1392 m_curToken == TOKEN_FRAGMENT || in parseShaderCase()1408 case TOKEN_FRAGMENT: fragmentSources.push_back(source); break; in parseShaderCase()