Searched refs:TYPE_2D (Results 1 – 11 of 11) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 96 TYPE_2D, enumerator 126 DE_ASSERT(getType() == TYPE_2D); in get2D()
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D | glcShaderRenderCase.cpp | 79 : m_type(TYPE_2D), m_sampler(sampler) in TextureBinding() 114 m_type = TYPE_2D; in setTexture() 326 case TextureBinding::TYPE_2D: in ShaderEvalContext() 556 case TextureBinding::TYPE_2D: in setupDefaultInputs()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 80 TYPE_2D, enumerator 102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding… in get2D()
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D | glsShaderRenderCase.cpp | 70 : m_type (TYPE_2D) in TextureBinding() 110 m_type = TYPE_2D; in setTexture() 283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; in ShaderEvalContext() 512 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderDiscardTests.cpp | 84 TextureBinding::TYPE_2D, in ShaderDiscardCaseInstance()
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D | vktShaderRender.hpp | 75 TYPE_2D, enumerator 131 …const tcu::Texture2D& get2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D… in get2D()
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D | vktShaderRender.cpp | 72 case TextureBinding::TYPE_2D: return VK_IMAGE_VIEW_TYPE_2D; in textureTypeToImageViewType() 291 case TYPE_2D: m_binding.tex2D = loadTexture2D(archive, filename).release(); break; in TextureBinding() 305 : m_type (TYPE_2D) in TextureBinding() 351 case TYPE_2D: delete m_binding.tex2D; break; in ~TextureBinding() 402 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D(); break; in ShaderEvalContext() 1339 if (textureType == TextureBinding::TYPE_2D) in useSampler()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.hpp | 130 TYPE_2D, enumerator
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D | vktTextureTestUtil.cpp | 138 case TextureBinding::TYPE_2D: return VK_IMAGE_VIEW_TYPE_2D; in textureTypeToImageViewType() 843 …(TextureBindingSp(new TextureBinding(m_context, texture, TextureBinding::TYPE_2D, backingMode, m_c… in add2DTexture() 864 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_2D); in get2DTexture()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 79 TYPE_2D, enumerator
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D | sglrReferenceContext.cpp | 632 case GL_TEXTURE_2D: expectedType = Texture::TYPE_2D; break; in bindTexture() 2003 if (texObj->getType() == Texture::TYPE_2D) in framebufferTexture2D() 2185 DE_ASSERT(texture->getType() == Texture::TYPE_2D); in checkFramebufferStatus() 2341 if (texture->getType() == Texture::TYPE_2D) in getFboAttachment() 4827 : Texture (name, TYPE_2D) in Texture2D()
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