/external/grpc-grpc/src/csharp/Grpc.IntegrationTesting/ |
D | Stats.cs | 134 public double TimeSystem { property in Grpc.Testing.ServerStats 212 …rotobufEqualityComparers.BitwiseDoubleEqualityComparer.Equals(TimeSystem, other.TimeSystem)) retur… in Equals() 225 …if (TimeSystem != 0D) hash ^= pbc::ProtobufEqualityComparers.BitwiseDoubleEqualityComparer.GetHash… in GetHashCode() 251 if (TimeSystem != 0D) { in WriteTo() 253 output.WriteDouble(TimeSystem); in WriteTo() 285 if (TimeSystem != 0D) { in CalculateSize() 317 if (other.TimeSystem != 0D) { in MergeFrom() 318 TimeSystem = other.TimeSystem; in MergeFrom() 355 TimeSystem = input.ReadDouble(); in MergeFrom() 1054 public double TimeSystem { property in Grpc.Testing.ClientStats [all …]
|
D | ServerRunners.cs | 150 TimeSystem = timeSnapshot.PrivilegedProcessorTime.TotalSeconds in GetStats()
|
D | ClientRunners.cs | 183 TimeSystem = timeSnapshot.PrivilegedProcessorTime.TotalSeconds in GetStats()
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | InputSystem.java | 46 TimeSystem time = sSystemRegistry.timeSystem; in roll() 52 TimeSystem time = sSystemRegistry.timeSystem; in touchDown() 81 TimeSystem time = sSystemRegistry.timeSystem; in setOrientation() 87 TimeSystem time = sSystemRegistry.timeSystem; in keyDown()
|
D | GameObject.java | 121 final TimeSystem time = sSystemRegistry.timeSystem; in touchingGround() 129 final TimeSystem time = sSystemRegistry.timeSystem; in touchingCeiling() 137 final TimeSystem time = sSystemRegistry.timeSystem; in touchingLeftWall() 145 final TimeSystem time = sSystemRegistry.timeSystem; in touchingRightWall()
|
D | MainLoop.java | 28 mTimeSystem = new TimeSystem(); in MainLoop() 40 private TimeSystem mTimeSystem;
|
D | TimeSystem.java | 24 public class TimeSystem extends BaseObject { class 38 public TimeSystem() { in TimeSystem() method in TimeSystem
|
D | HitReactionComponent.java | 105 TimeSystem time = sSystemRegistry.timeSystem; in hitVictim() 150 final TimeSystem time = sSystemRegistry.timeSystem; in receivedHit() 248 TimeSystem time = sSystemRegistry.timeSystem; in update()
|
D | LauncherComponent.java | 63 final TimeSystem time = sSystemRegistry.timeSystem; in update() 97 final TimeSystem time = sSystemRegistry.timeSystem; in prepareToLaunch()
|
D | CameraSystem.java | 72 final TimeSystem time = sSystemRegistry.timeSystem; in setTarget() 113 final TimeSystem time = sSystemRegistry.timeSystem; in update()
|
D | ObjectRegistry.java | 56 public TimeSystem timeSystem;
|
D | PlayerComponent.java | 215 TimeSystem time = sSystemRegistry.timeSystem; in update() 482 TimeSystem timeSystem = sSystemRegistry.timeSystem; in gotoWin() 489 TimeSystem timeSystem = sSystemRegistry.timeSystem; in stateWin()
|
D | ButtonAnimationComponent.java | 63 TimeSystem time = sSystemRegistry.timeSystem; in update()
|
D | AttackAtDistanceComponent.java | 55 TimeSystem time = sSystemRegistry.timeSystem; in update()
|
D | PopOutComponent.java | 71 TimeSystem time = sSystemRegistry.timeSystem; in update()
|
D | SimpleCollisionComponent.java | 72 final TimeSystem timeSystem = sSystemRegistry.timeSystem; in update()
|
D | FadeDrawableComponent.java | 64 final TimeSystem time = sSystemRegistry.timeSystem; in update()
|
D | DoorAnimationComponent.java | 141 TimeSystem time = sSystemRegistry.timeSystem; in update()
|
D | LaunchProjectileComponent.java | 90 final TimeSystem time = sSystemRegistry.timeSystem; in update()
|
D | GhostComponent.java | 111 final TimeSystem time = sSystemRegistry.timeSystem; in update()
|
D | PatrolComponent.java | 202 TimeSystem time = sSystemRegistry.timeSystem; in updateAttack()
|
D | NPCAnimationComponent.java | 122 TimeSystem time = sSystemRegistry.timeSystem; in shouldFall()
|
D | AnimationComponent.java | 126 final TimeSystem time = sSystemRegistry.timeSystem; in update()
|
D | BackgroundCollisionComponent.java | 283 final TimeSystem timeSystem = sSystemRegistry.timeSystem; in update()
|
D | Game.java | 341 TimeSystem time = BaseObject.sSystemRegistry.timeSystem; in goToLevel()
|