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Searched refs:UniformInfo (Results 1 – 23 of 23) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp68 struct UniformInfo struct
84UniformInfo (VarType type_, ShaderStage declareLocation_, ShaderStage layoutLocation_, ShaderStage… in UniformInfo() argument
101 const vector<UniformInfo>& uniformInfo);
107 IterateResult run (const vector<UniformInfo>& uniformList);
108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);
109 …bool verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniform…
110 void render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList);
119 const vector<UniformInfo> m_uniformInfo;
150 const vector<UniformInfo>& uniformInfo) in UniformLocationCase()
221 UniformLocationCase::IterateResult UniformLocationCase::run (const vector<UniformInfo>& uniformList) in run()
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/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h30 struct UniformInfo { struct
35 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
84 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
DGrMtlUniformHandler.mm213 UniformInfo& uni = fUniforms.push_back();
267 UniformInfo& info = fSamplers.push_back();
288 const UniformInfo& sampler = fSamplers[i];
300 const UniformInfo& localUniform = fUniforms[i];
324 const UniformInfo& localUniform = fUniforms[i];
DGrMtlPipelineStateDataManager.mm28 const GrMtlUniformHandler::UniformInfo uniformInfo = uniforms[i];
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h30 struct UniformInfo { struct
35 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
84 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
DGrMtlUniformHandler.mm215 UniformInfo& uni = fUniforms.push_back();
270 UniformInfo& info = fSamplers.push_back();
290 const UniformInfo& sampler = fSamplers[i];
302 const UniformInfo& localUniform = fUniforms[i];
326 const UniformInfo& localUniform = fUniforms[i];
DGrMtlPipelineStateDataManager.mm28 const GrMtlUniformHandler::UniformInfo uniformInfo = uniforms[i];
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.h37 struct UniformInfo { struct
46 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
99 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
DGrVkUniformHandler.cpp221 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
275 UniformInfo& info = fSamplers.push_back(); in addSampler()
307 const UniformInfo& sampler = fSamplers[i]; in appendUniformDecls()
319 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
343 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
DGrVkPipelineStateDataManager.cpp28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h37 struct UniformInfo { struct
46 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
98 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
DGrVkUniformHandler.cpp219 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
271 UniformInfo& info = fSamplers.push_back(); in addSampler()
302 const UniformInfo& sampler = fSamplers[i]; in appendUniformDecls()
314 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
338 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
DGrVkPipelineStateDataManager.cpp28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.h63 typedef GrGLProgramDataManager::UniformInfo UniformInfo; typedef
DGrGLProgramDataManager.h28 struct UniformInfo { struct
42 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
DGrGLUniformHandler.cpp40 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
79 UniformInfo& sampler = fSamplers.push_back(); in addSampler()
DGrGLProgramDataManager.cpp26 const UniformInfo& builderUniform = uniforms[i]; in GrGLProgramDataManager()
56 const UniformInfo& sampler = samplers[i]; in setSamplerUniforms()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h62 typedef GrGLProgramDataManager::UniformInfo UniformInfo; typedef
DGrGLProgramDataManager.h28 struct UniformInfo { struct
42 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
DGrGLUniformHandler.cpp38 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
75 UniformInfo& sampler = fSamplers.push_back(); in addSampler()
DGrGLProgramDataManager.cpp26 const UniformInfo& builderUniform = uniforms[i]; in GrGLProgramDataManager()
56 const UniformInfo& sampler = samplers[i]; in setSamplerUniforms()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp611 class UniformInfo class in vkt::sr::ShaderRenderCaseInstance
614 UniformInfo (void) {} in UniformInfo() function in vkt::sr::ShaderRenderCaseInstance::UniformInfo
615 virtual ~UniformInfo (void) {} in ~UniformInfo()
621 class BufferUniform : public UniformInfo
632 class SamplerUniform : public UniformInfo
645 typedef de::SharedPtr<de::UniquePtr<UniformInfo> > UniformInfoSp;
DvktShaderRender.cpp740 m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(uniformInfo))); in setupUniformData()
1678 m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(uniform))); in createSamplerUniform()
2057 const UniformInfo* uniformInfo = m_uniformInfos[i].get()->get(); in render()