Searched refs:UniformSpec (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 370 struct UniformSpec struct in deqp::gles2::Performance::ShaderCompilerCase 391 UniformSpec (const string& n, Type t, float v) : name(n), type(t), value(v) {} in UniformSpec() function 392 …UniformSpec (const string& n, Type t, const tcu::Vector<float, 16>& v) : name(n), type(t), value(v… in UniformSpec() argument 408 vector<UniformSpec> uniforms; 1060 static vector<ShaderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecializatio… in lightShaderUniforms() 1062 vector<ShaderCompilerCase::UniformSpec> result; in lightShaderUniforms() 1064 result.push_back(ShaderCompilerCase::UniformSpec("u_material_ambientColor" + nameSpecialization, in lightShaderUniforms() 1065 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1068 result.push_back(ShaderCompilerCase::UniformSpec("u_material_diffuseColor" + nameSpecialization, in lightShaderUniforms() 1069 ShaderCompilerCase:: UniformSpec::TYPE_VEC4, in lightShaderUniforms() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 370 struct UniformSpec struct in deqp::gles3::Performance::ShaderCompilerCase 391 UniformSpec (const string& n, Type t, float v) : name(n), type(t), value(v) {} in UniformSpec() function 392 …UniformSpec (const string& n, Type t, const tcu::Vector<float, 16>& v) : name(n), type(t), value(v… in UniformSpec() argument 408 vector<UniformSpec> uniforms; 1065 static vector<ShaderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecializatio… in lightShaderUniforms() 1067 vector<ShaderCompilerCase::UniformSpec> result; in lightShaderUniforms() 1069 result.push_back(ShaderCompilerCase::UniformSpec("u_material_ambientColor" + nameSpecialization, in lightShaderUniforms() 1070 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1073 result.push_back(ShaderCompilerCase::UniformSpec("u_material_diffuseColor" + nameSpecialization, in lightShaderUniforms() 1074 ShaderCompilerCase:: UniformSpec::TYPE_VEC4, in lightShaderUniforms() [all …]
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