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Searched refs:Uniforms (Results 1 – 25 of 38) sorted by relevance

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/external/mesa3d/src/compiler/glsl/
Dlink_uniform_blocks.cpp276 blocks[i].Uniforms = &variables[(*parcel).index]; in process_block_array_leaf()
306 (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); in process_block_array_leaf()
509 if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0) in link_uniform_blocks_are_compatible()
512 if (a->Uniforms[i].Type != b->Uniforms[i].Type) in link_uniform_blocks_are_compatible()
515 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) in link_uniform_blocks_are_compatible()
549 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block()
553 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block()
554 new_block->Uniforms, in link_cross_validate_uniform_block()
555 sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); in link_cross_validate_uniform_block()
561 &linked_block->Uniforms[i]; in link_cross_validate_uniform_block()
Dlink_atomics.cpp230 mab.Uniforms = rzalloc_array(prog->data->AtomicBuffers, GLuint, in link_assign_atomic_counter_resources()
240 mab.Uniforms[j] = ab.uniforms[j].uniform_loc; in link_assign_atomic_counter_resources()
284 prog->data->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index = in link_assign_atomic_counter_resources()
286 prog->data->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active = in link_assign_atomic_counter_resources()
Dserialize.cpp114 blob_write_string(metadata, b->Uniforms[j].Name); in write_buffer_block()
115 blob_write_string(metadata, b->Uniforms[j].IndexName); in write_buffer_block()
116 encode_type_to_blob(metadata, b->Uniforms[j].Type); in write_buffer_block()
117 blob_write_uint32(metadata, b->Uniforms[j].Offset); in write_buffer_block()
169 b->Uniforms = in read_buffer_block()
173 b->Uniforms[j].Name = ralloc_strdup(prog->data, in read_buffer_block()
177 if (strcmp(b->Uniforms[j].Name, index_name) == 0) { in read_buffer_block()
178 b->Uniforms[j].IndexName = b->Uniforms[j].Name; in read_buffer_block()
180 b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name); in read_buffer_block()
183 b->Uniforms[j].Type = decode_type_from_blob(metadata); in read_buffer_block()
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Dlink_uniforms.cpp555 &block->Uniforms[var->data.location]; in set_and_process()
1109 const char *begin = blks[i]->Uniforms[j].Name; in link_update_uniform_buffer_variables()
1120 found = strcmp(var->name, blks[i]->Uniforms[j].Name) == 0; in link_update_uniform_buffer_variables()
/external/swiftshader/src/Renderer/
DTextureStage.hpp122 struct Uniforms struct in sw::TextureStage
161 Uniforms uniforms; // FIXME: Private
/external/deqp-deps/glslang/Test/baseResults/
Dspv.int64.frag.out24 Name 28 "Uniforms"
25 MemberName 28(Uniforms) 0 "index"
74 MemberDecorate 28(Uniforms) 0 Offset 0
75 Decorate 28(Uniforms) Block
104 28(Uniforms): TypeStruct 21(int)
105 29: TypePointer Uniform 28(Uniforms)
Dspv.vulkan110.int16.frag.out32 Name 24 "Uniforms"
33 MemberName 24(Uniforms) 0 "index"
80 MemberDecorate 24(Uniforms) 0 Offset 0
81 Decorate 24(Uniforms) Block
108 24(Uniforms): TypeStruct 17(int)
109 25: TypePointer Uniform 24(Uniforms)
Dspv.int16.frag.out33 Name 24 "Uniforms"
34 MemberName 24(Uniforms) 0 "index"
81 MemberDecorate 24(Uniforms) 0 Offset 0
82 Decorate 24(Uniforms) Block
109 24(Uniforms): TypeStruct 17(int)
110 25: TypePointer Uniform 24(Uniforms)
Dspv.int8.frag.out33 Name 24 "Uniforms"
34 MemberName 24(Uniforms) 0 "index"
81 MemberDecorate 24(Uniforms) 0 Offset 0
82 Decorate 24(Uniforms) Block
109 24(Uniforms): TypeStruct 17(int)
110 25: TypePointer Uniform 24(Uniforms)
Dspv.int32.frag.out32 Name 27 "Uniforms"
33 MemberName 27(Uniforms) 0 "index"
83 MemberDecorate 27(Uniforms) 0 Offset 0
84 Decorate 27(Uniforms) Block
117 27(Uniforms): TypeStruct 14(int)
118 28: TypePointer Uniform 27(Uniforms)
Dspv.int16.amd.frag.out29 Name 25 "Uniforms"
30 MemberName 25(Uniforms) 0 "i"
97 MemberDecorate 25(Uniforms) 0 Offset 0
98 Decorate 25(Uniforms) Block
129 25(Uniforms): TypeStruct 18(int)
130 26: TypePointer Uniform 25(Uniforms)
Dspv.explicittypes.frag.out33 Name 26 "Uniforms"
34 MemberName 26(Uniforms) 0 "index"
117 MemberDecorate 26(Uniforms) 0 Offset 0
118 Decorate 26(Uniforms) Block
151 26(Uniforms): TypeStruct 19(int)
152 27: TypePointer Uniform 26(Uniforms)
/external/mesa3d/src/mesa/main/
Dshader_query.cpp1011 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName; in get_buffer_property()
1023 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName; in get_buffer_property()
1047 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName; in get_buffer_property()
1059 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName; in get_buffer_property()
1089 unsigned idx = RESOURCE_ATC(res)->Uniforms[i]; in get_buffer_property()
Dprogram_resource.c166 const char *iname = block->Uniforms[j].IndexName; in _mesa_GetProgramInterfaceiv()
/external/deqp/framework/referencerenderer/
Ddesign.txt20 Uniforms:
/external/clang/lib/Parse/
DParseOpenMP.cpp422 SmallVectorImpl<Expr *> &Uniforms, SmallVectorImpl<Expr *> &Aligneds, in parseDeclareSimdClauses() argument
461 auto *Vars = &Uniforms; in parseDeclareSimdClauses()
505 SmallVector<Expr *, 4> Uniforms; in ParseOMPDeclareSimdClauses() local
512 parseDeclareSimdClauses(*this, BS, Simdlen, Uniforms, Aligneds, in ParseOMPDeclareSimdClauses()
525 Ptr, BS, Simdlen.get(), Uniforms, Aligneds, Alignments, Linears, in ParseOMPDeclareSimdClauses()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.program_uniform.txt30 + Uniforms used in vertex shader, fragment shader, or both
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.h251 CPVRTArray<SPVRTPFXParserSemantic> Uniforms; member
DPVRTPFXParser.cpp357 Uniforms(DEFAULT_EFFECT_NUM_UNIFORM), in SPVRTPFXParserEffect()
2532 unsigned int uiUniformIdx = effect.Uniforms.Append(); in ParseEffect()
2533 if(!ParseSemantic(effect.Uniforms[uiUniformIdx], i, pReturnError)) in ParseEffect()
2600 for(unsigned int uiUniform = 0; uiUniform < effect.Uniforms.GetSize(); ++uiUniform) in ParseEffect()
2602 const SPVRTPFXParserSemantic& Sem = effect.Uniforms[uiUniform]; in ParseEffect()
/external/deqp-deps/glslang/Test/
Dspv.int8.frag12 layout(binding = 0) uniform Uniforms
Dspv.int64.frag6 layout(binding = 0) uniform Uniforms
Dspv.int16.frag12 layout(binding = 0) uniform Uniforms
Dspv.vulkan110.int16.frag12 layout(binding = 0) uniform Uniforms
Dspv.int32.frag12 layout(binding = 0) uniform Uniforms
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureGatherTests.cpp285 virtual std::string Uniforms() in Uniforms() function in glcts::__anonbe04b8f80111::GatherGLSLCompile
315 return "#version 310 es \n" + Uniforms() + in VertexShader()
326 Uniforms() + " void main() { \n" + Sampling() + in FragmentShader()

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