/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1024 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel() 1027 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel() 1031 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel() 1033 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel() 1044 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel() 1047 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel() 1051 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel() 1053 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 1061 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 1071 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel() [all …]
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D | SamplerCore.cpp | 1675 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices() 1787 c.z = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel() 1791 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); in sampleTexel() 1793 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel() 1802 c.x = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel() 1805 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel() 1807 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); in sampleTexel() 1820 c.x = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel() 1823 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(Short4(0))); in sampleTexel() 1825 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(Short4(0))); in sampleTexel() [all …]
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D | ShaderCore.cpp | 478 Int2 tmp2 = UnpackLow(row0, row1); in transpose4x4() 479 Int2 tmp3 = UnpackLow(row2, row3); in transpose4x4() 481 row0 = UnpackLow(tmp2, tmp3); in transpose4x4() 483 row2 = UnpackLow(tmp0, tmp1); in transpose4x4() 491 Int2 tmp2 = UnpackLow(row0, row1); in transpose4x3() 492 Int2 tmp3 = UnpackLow(row2, row3); in transpose4x3() 494 row0 = UnpackLow(tmp2, tmp3); in transpose4x3() 496 row2 = UnpackLow(tmp0, tmp1); in transpose4x3() 501 Float4 tmp0 = UnpackLow(row0, row1); in transpose4x4() 502 Float4 tmp1 = UnpackLow(row2, row3); in transpose4x4() [all …]
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 951 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel() 954 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel() 958 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel() 960 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel() 971 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel() 974 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel() 978 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel() 980 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 988 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel() 1018 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y)); in readPixel() [all …]
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D | ShaderCore.cpp | 478 Int2 tmp2 = UnpackLow(row0, row1); in transpose4x4() 479 Int2 tmp3 = UnpackLow(row2, row3); in transpose4x4() 481 row0 = UnpackLow(tmp2, tmp3); in transpose4x4() 483 row2 = UnpackLow(tmp0, tmp1); in transpose4x4() 491 Int2 tmp2 = UnpackLow(row0, row1); in transpose4x3() 492 Int2 tmp3 = UnpackLow(row2, row3); in transpose4x3() 494 row0 = UnpackLow(tmp2, tmp3); in transpose4x3() 496 row2 = UnpackLow(tmp0, tmp1); in transpose4x3() 501 Float4 tmp0 = UnpackLow(row0, row1); in transpose4x4() 502 Float4 tmp1 = UnpackLow(row2, row3); in transpose4x4() [all …]
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D | SamplerCore.cpp | 1584 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices() 1696 c.z = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel() 1700 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); in sampleTexel() 1702 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel() 1710 c.x = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel() 1713 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel() 1715 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); in sampleTexel() 1728 c.x = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel() 1731 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(Short4(0))); in sampleTexel() 1733 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(Short4(0))); in sampleTexel() [all …]
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/external/swiftshader/src/Reactor/ |
D | ReactorUnitTests.cpp | 284 …*Pointer<Float4>(out + 16 * (512 + 0)) = UnpackLow(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0f, 6.… in TEST() 286 *Pointer<Int2>(out + 16 * (512 + 2)) = UnpackLow(Short4(1, 2, 3, 4), Short4(5, 6, 7, 8)); in TEST() 288 …*Pointer<Short4>(out + 16 * (512 + 4)) = UnpackLow(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11,… in TEST()
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D | Reactor.hpp | 570 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y); 622 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y); 803 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y); 1251 RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y); 2123 RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y);
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D | SubzeroReactor.cpp | 2811 return UnpackLow(As<Byte8>(x), As<Byte8>(y)); in Unpack() 2814 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y) in UnpackLow() function 3130 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y) in UnpackLow() function 3709 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y) in UnpackLow() function 5336 RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y) in UnpackLow() function 6981 RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y) in UnpackLow() function
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D | LLVMReactor.cpp | 2897 return UnpackLow(As<Byte8>(x), As<Byte8>(y)); in Unpack() 2900 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y) in UnpackLow() function 3126 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y) in UnpackLow() function 3574 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y) in UnpackLow() function 5072 RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y) in UnpackLow() function 6713 RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y) in UnpackLow() function
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