Searched refs:VC4_DEBUG_SHADERDB (Results 1 – 6 of 6) sorted by relevance
130 uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB; in vc4_context_create()131 vc4_debug &= ~VC4_DEBUG_SHADERDB; in vc4_context_create()
44 #define VC4_DEBUG_SHADERDB 0x0010 macro
57 { "shaderdb", VC4_DEBUG_SHADERDB,708 if (vc4_debug & VC4_DEBUG_SHADERDB) in vc4_screen_create()
331 if (vc4_debug & VC4_DEBUG_SHADERDB) { in qir_calculate_live_intervals()
682 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_generate_code()
2337 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_shader_ntq()2403 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_shader_ntq()2653 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_get_compiled_shader()2661 if ((vc4_debug & VC4_DEBUG_SHADERDB) && stage == QSTAGE_FRAG) { in vc4_get_compiled_shader()