Searched refs:VISIBILITY_HIDDEN (Results 1 – 23 of 23) sorted by relevance
/external/swiftshader/third_party/llvm-7.0/llvm/test/MC/WebAssembly/ |
D | weak-alias.ll | 146 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ] 151 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ] 156 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ] 161 ; CHECK-NEXT: Flags: [ BINDING_WEAK, VISIBILITY_HIDDEN ] 166 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ] 177 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ] 194 ; CHECK-NEXT: Flags: [ BINDING_WEAK, VISIBILITY_HIDDEN ]
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D | function-sections.ll | 22 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ] 27 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
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D | visibility.ll | 26 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
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D | array-fill.ll | 19 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
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D | weak.ll | 27 ; CHECK-NEXT: Flags: [ BINDING_WEAK, VISIBILITY_HIDDEN ]
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D | global-ctor-dtor.ll | 133 ; CHECK-NEXT: Flags: [ BINDING_WEAK, VISIBILITY_HIDDEN, UNDEFINED ]
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/external/deqp/framework/platform/win32/ |
D | tcuWGLContextFactory.cpp | 139 config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN) in WGLContext() 142 m_window.setVisible(config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN); in WGLContext()
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D | tcuWin32EGLNativeDisplayFactory.cpp | 239 , m_curVisibility (eglu::WindowParams::VISIBILITY_HIDDEN) in NativeWindow() 250 case eglu::WindowParams::VISIBILITY_HIDDEN: in setVisibility() 295 TCU_CHECK_INTERNAL(m_curVisibility != eglu::WindowParams::VISIBILITY_HIDDEN); in readScreenPixels()
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/external/compiler-rt/make/ |
D | options.mk | 24 VISIBILITY_HIDDEN := 0
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D | lib_info.mk | 58 VISIBILITY_HIDDEN KERNEL_USE \
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/external/compiler-rt/ |
D | Makefile | 240 $(call Set,Tmp.VISIBILITY_HIDDEN,$(strip \ 241 $(call GetCNAVar,VISIBILITY_HIDDEN,$(Tmp.Key),$(Tmp.Config),$(Tmp.Arch)))) 244 $(if $(call streq,$(Tmp.VISIBILITY_HIDDEN),1),\
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/external/compiler-rt/make/platform/ |
D | darwin_bni.mk | 37 VISIBILITY_HIDDEN := 0 38 VISIBILITY_HIDDEN.Static := 1
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D | clang_linux.mk | 90 VISIBILITY_HIDDEN := 0
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D | clang_darwin.mk | 466 VISIBILITY_HIDDEN := 1
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/external/deqp/framework/opengl/ |
D | gluRenderConfig.hpp | 63 VISIBILITY_HIDDEN = 0, enumerator
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D | gluRenderConfig.cpp | 175 case tcu::WINDOWVISIBILITY_HIDDEN: return RenderConfig::VISIBILITY_HIDDEN; in parseWindowVisibility()
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/external/deqp/framework/egl/ |
D | egluNativeWindow.hpp | 46 VISIBILITY_HIDDEN = 0, enumerator
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D | egluGLContextFactory.cpp | 221 case RenderConfig::VISIBILITY_HIDDEN: return WindowParams::VISIBILITY_HIDDEN; in getNativeWindowVisibility()
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D | egluUtil.cpp | 432 case tcu::WINDOWVISIBILITY_HIDDEN: return WindowParams::VISIBILITY_HIDDEN; in getWindowVisibility()
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/external/compiler-rt/lib/builtins/ |
D | assembly.h | 114 #ifdef VISIBILITY_HIDDEN
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/external/deqp/framework/platform/lnx/X11/ |
D | tcuLnxX11EglDisplayFactory.cpp | 158 m_window.setVisibility((params.visibility != WindowParams::VISIBILITY_HIDDEN)); in Window()
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D | tcuLnxX11GlxPlatform.cpp | 441 m_x11Window.setVisibility(cfg.windowVisibility != RenderConfig::VISIBILITY_HIDDEN); in GlxWindow()
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/ObjectYAML/ |
D | WasmYAML.cpp | 433 BCaseMask(VISIBILITY_MASK, VISIBILITY_HIDDEN); in bitset()
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