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Searched refs:VISIBILITY_HIDDEN (Results 1 – 23 of 23) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/test/MC/WebAssembly/
Dweak-alias.ll146 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
151 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
156 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
161 ; CHECK-NEXT: Flags: [ BINDING_WEAK, VISIBILITY_HIDDEN ]
166 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
177 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
194 ; CHECK-NEXT: Flags: [ BINDING_WEAK, VISIBILITY_HIDDEN ]
Dfunction-sections.ll22 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
27 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
Dvisibility.ll26 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
Darray-fill.ll19 ; CHECK-NEXT: Flags: [ VISIBILITY_HIDDEN ]
Dweak.ll27 ; CHECK-NEXT: Flags: [ BINDING_WEAK, VISIBILITY_HIDDEN ]
Dglobal-ctor-dtor.ll133 ; CHECK-NEXT: Flags: [ BINDING_WEAK, VISIBILITY_HIDDEN, UNDEFINED ]
/external/deqp/framework/platform/win32/
DtcuWGLContextFactory.cpp139 config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN) in WGLContext()
142 m_window.setVisible(config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN); in WGLContext()
DtcuWin32EGLNativeDisplayFactory.cpp239 , m_curVisibility (eglu::WindowParams::VISIBILITY_HIDDEN) in NativeWindow()
250 case eglu::WindowParams::VISIBILITY_HIDDEN: in setVisibility()
295 TCU_CHECK_INTERNAL(m_curVisibility != eglu::WindowParams::VISIBILITY_HIDDEN); in readScreenPixels()
/external/compiler-rt/make/
Doptions.mk24 VISIBILITY_HIDDEN := 0
Dlib_info.mk58 VISIBILITY_HIDDEN KERNEL_USE \
/external/compiler-rt/
DMakefile240 $(call Set,Tmp.VISIBILITY_HIDDEN,$(strip \
241 $(call GetCNAVar,VISIBILITY_HIDDEN,$(Tmp.Key),$(Tmp.Config),$(Tmp.Arch))))
244 $(if $(call streq,$(Tmp.VISIBILITY_HIDDEN),1),\
/external/compiler-rt/make/platform/
Ddarwin_bni.mk37 VISIBILITY_HIDDEN := 0
38 VISIBILITY_HIDDEN.Static := 1
Dclang_linux.mk90 VISIBILITY_HIDDEN := 0
Dclang_darwin.mk466 VISIBILITY_HIDDEN := 1
/external/deqp/framework/opengl/
DgluRenderConfig.hpp63 VISIBILITY_HIDDEN = 0, enumerator
DgluRenderConfig.cpp175 case tcu::WINDOWVISIBILITY_HIDDEN: return RenderConfig::VISIBILITY_HIDDEN; in parseWindowVisibility()
/external/deqp/framework/egl/
DegluNativeWindow.hpp46 VISIBILITY_HIDDEN = 0, enumerator
DegluGLContextFactory.cpp221 case RenderConfig::VISIBILITY_HIDDEN: return WindowParams::VISIBILITY_HIDDEN; in getNativeWindowVisibility()
DegluUtil.cpp432 case tcu::WINDOWVISIBILITY_HIDDEN: return WindowParams::VISIBILITY_HIDDEN; in getWindowVisibility()
/external/compiler-rt/lib/builtins/
Dassembly.h114 #ifdef VISIBILITY_HIDDEN
/external/deqp/framework/platform/lnx/X11/
DtcuLnxX11EglDisplayFactory.cpp158 m_window.setVisibility((params.visibility != WindowParams::VISIBILITY_HIDDEN)); in Window()
DtcuLnxX11GlxPlatform.cpp441 m_x11Window.setVisibility(cfg.windowVisibility != RenderConfig::VISIBILITY_HIDDEN); in GlxWindow()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/ObjectYAML/
DWasmYAML.cpp433 BCaseMask(VISIBILITY_MASK, VISIBILITY_HIDDEN); in bitset()