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Searched refs:VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT (Results 1 – 2 of 2) sorted by relevance

/external/libdrm/tests/etnaviv/
Dstate.xml.h266 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0 macro
267 …ine VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT
/external/mesa3d/src/gallium/drivers/etnaviv/hw/
Dstate.xml.h308 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0 macro
309 …ine VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT