Searched refs:VS_INST_ADDR (Results 1 – 3 of 3) sorted by relevance
207 cs->VS_INST_ADDR.bo = vs->bo; in etna_link_shaders()208 cs->VS_INST_ADDR.offset = 0; in etna_link_shaders()209 cs->VS_INST_ADDR.flags = ETNA_RELOC_READ; in etna_link_shaders()215 memset(&cs->VS_INST_ADDR, 0, sizeof(cs->VS_INST_ADDR)); in etna_link_shaders()
619 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()623 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()624 etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR); in etna_emit_state()638 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()646 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()647 etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR); in etna_emit_state()
269 struct etna_reloc VS_INST_ADDR; member