Searched refs:ValidateObjectNotInUse (Results 1 – 3 of 3) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | core_validation.cpp | 3729 bool CoreChecks::ValidateObjectNotInUse(const layer_data *dev_data, BASE_NODE *obj_node, VK_OBJECT … in ValidateObjectNotInUse() function in CoreChecks 3748 …skip |= ValidateObjectNotInUse(device_data, mem_info, obj_struct, "vkFreeMemory", "VUID-vkFreeMemo… in PreCallValidateFreeMemory() 4054 skip |= ValidateObjectNotInUse(device_data, sema_node, obj_struct, "vkDestroySemaphore", in PreCallValidateDestroySemaphore() 4072 …skip |= ValidateObjectNotInUse(device_data, event_state, obj_struct, "vkDestroyEvent", "VUID-vkDes… in PreCallValidateDestroyEvent() 4092 skip |= ValidateObjectNotInUse(device_data, qp_state, obj_struct, "vkDestroyQueryPool", in PreCallValidateDestroyQueryPool() 4645 skip |= ValidateObjectNotInUse(device_data, pipeline_state, obj_struct, "vkDestroyPipeline", in PreCallValidateDestroyPipeline() 4678 skip |= ValidateObjectNotInUse(device_data, sampler_state, obj_struct, "vkDestroySampler", in PreCallValidateDestroySampler() 4715 …skip |= ValidateObjectNotInUse(device_data, desc_pool_state, obj_struct, "vkDestroyDescriptorPool", in PreCallValidateDestroyDescriptorPool() 4949 … skip |= ValidateObjectNotInUse(device_data, framebuffer_state, obj_struct, "vkDestroyFramebuffer", in PreCallValidateDestroyFramebuffer() 4972 skip |= ValidateObjectNotInUse(device_data, rp_state, obj_struct, "vkDestroyRenderPass", in PreCallValidateDestroyRenderPass() [all …]
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D | buffer_validation.cpp | 1512 …skip |= ValidateObjectNotInUse(device_data, image_state, obj_struct, "vkDestroyImage", "VUID-vkDes… in PreCallValidateDestroyImage() 4488 … skip |= ValidateObjectNotInUse(device_data, image_view_state, obj_struct, "vkDestroyImageView", in PreCallValidateDestroyImageView() 4541 … skip |= ValidateObjectNotInUse(device_data, buffer_view_state, obj_struct, "vkDestroyBufferView", in PreCallValidateDestroyBufferView()
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D | core_validation.h | 491 …bool ValidateObjectNotInUse(const layer_data* dev_data, BASE_NODE* obj_node, VK_OBJECT obj_struct,…
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