Searched refs:VertexAttribLocationsTest (Results 1 – 2 of 2) sorted by relevance
12525 const GLuint VertexAttribLocationsTest::m_base_vertex = 4; in test()12526 const GLuint VertexAttribLocationsTest::m_base_instance = 2; in test()12527 const GLuint VertexAttribLocationsTest::m_loc_vertex = 2; in test()12528 const GLuint VertexAttribLocationsTest::m_loc_instance = 5; in test()12529 const GLuint VertexAttribLocationsTest::m_n_instances = 4; in test()12535 VertexAttribLocationsTest::VertexAttribLocationsTest(deqp::Context& context) in test() function in gl4cts::EnhancedLayouts::VertexAttribLocationsTest12545 void VertexAttribLocationsTest::executeDrawCall(GLuint test_case_index) in test()12597 void VertexAttribLocationsTest::getProgramInterface(GLuint /* test_case_index */, in test()12624 std::string VertexAttribLocationsTest::getTestCaseName(glw::GLuint test_case_index) in test()12665 GLuint VertexAttribLocationsTest::getTestCaseNumber() in test()[all …]
2097 class VertexAttribLocationsTest : public TextureTestBase class2100 VertexAttribLocationsTest(deqp::Context& context);2102 ~VertexAttribLocationsTest() in ~VertexAttribLocationsTest()