Searched refs:WeaponBuilder (Results 1 – 5 of 5) sorted by relevance
424 let mut builder = WeaponBuilder::new(_fbb); in create()456 pub struct WeaponBuilder<'a: 'b, 'b> { struct460 impl<'a: 'b, 'b> WeaponBuilder<'a, 'b> { impl470 pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> WeaponBuilder<'a, 'b> { in new()472 WeaponBuilder { in new()
477 struct WeaponBuilder {486 explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)490 WeaponBuilder &operator=(const WeaponBuilder &);502 WeaponBuilder builder_(_fbb);
35 final swordBuilder = new myGame.WeaponBuilder(builder)41 final axeBuilder = new myGame.WeaponBuilder(builder)
382 class WeaponBuilder {383 WeaponBuilder(this.fbBuilder) {
756 final swordBuilder = new myGame.WeaponBuilder(builder)762 final axeBuilder = new myGame.WeaponBuilder(builder)781 final myGame.WeaponBuilder sword = new myGame.WeaponObjectBuilder(786 final myGame.WeaponBuilder axe = new myGame.WeaponObjectBuilder(1130 final List<myGame.WeaponBuilder> weaps = [sword, axe];