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Searched refs:_Reserved_Renderer_0 (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/hgl/
DGLRenderer.cpp102 status_t BGLRenderer::_Reserved_Renderer_0(int32 n, void* p) { return B_ERROR; } in _Reserved_Renderer_0() function in BGLRenderer
/external/mesa3d/include/HaikuGL/
DGLRenderer.h58 virtual status_t _Reserved_Renderer_0(int32, void *);