/external/mesa3d/src/gallium/auxiliary/rbug/ |
D | rbug_context.c | 40 int rbug_send_context_list(struct rbug_connection *__con, in rbug_send_context_list() argument 66 rbug_connection_send_start(__con, RBUG_OP_CONTEXT_LIST, __len); in rbug_send_context_list() 67 rbug_connection_write(__con, __data, __len); in rbug_send_context_list() 68 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_context_list() 75 int rbug_send_context_info(struct rbug_connection *__con, in rbug_send_context_info() argument 104 rbug_connection_send_start(__con, RBUG_OP_CONTEXT_INFO, __len); in rbug_send_context_info() 105 rbug_connection_write(__con, __data, __len); in rbug_send_context_info() 106 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_context_info() 113 int rbug_send_context_draw_block(struct rbug_connection *__con, in rbug_send_context_draw_block() argument 145 rbug_connection_send_start(__con, RBUG_OP_CONTEXT_DRAW_BLOCK, __len); in rbug_send_context_draw_block() [all …]
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D | rbug_core.c | 40 int rbug_send_noop(struct rbug_connection *__con, in rbug_send_noop() argument 66 rbug_connection_send_start(__con, RBUG_OP_NOOP, __len); in rbug_send_noop() 67 rbug_connection_write(__con, __data, __len); in rbug_send_noop() 68 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_noop() 75 int rbug_send_ping(struct rbug_connection *__con, in rbug_send_ping() argument 101 rbug_connection_send_start(__con, RBUG_OP_PING, __len); in rbug_send_ping() 102 rbug_connection_write(__con, __data, __len); in rbug_send_ping() 103 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_ping() 110 int rbug_send_error(struct rbug_connection *__con, in rbug_send_error() argument 139 rbug_connection_send_start(__con, RBUG_OP_ERROR, __len); in rbug_send_error() [all …]
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D | rbug_shader.c | 40 int rbug_send_shader_list(struct rbug_connection *__con, in rbug_send_shader_list() argument 69 rbug_connection_send_start(__con, RBUG_OP_SHADER_LIST, __len); in rbug_send_shader_list() 70 rbug_connection_write(__con, __data, __len); in rbug_send_shader_list() 71 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_shader_list() 78 int rbug_send_shader_info(struct rbug_connection *__con, in rbug_send_shader_info() argument 110 rbug_connection_send_start(__con, RBUG_OP_SHADER_INFO, __len); in rbug_send_shader_info() 111 rbug_connection_write(__con, __data, __len); in rbug_send_shader_info() 112 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_shader_info() 119 int rbug_send_shader_disable(struct rbug_connection *__con, in rbug_send_shader_disable() argument 154 rbug_connection_send_start(__con, RBUG_OP_SHADER_DISABLE, __len); in rbug_send_shader_disable() [all …]
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D | rbug_texture.c | 40 int rbug_send_texture_list(struct rbug_connection *__con, in rbug_send_texture_list() argument 66 rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST, __len); in rbug_send_texture_list() 67 rbug_connection_write(__con, __data, __len); in rbug_send_texture_list() 68 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_texture_list() 75 int rbug_send_texture_info(struct rbug_connection *__con, in rbug_send_texture_info() argument 104 rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO, __len); in rbug_send_texture_info() 105 rbug_connection_write(__con, __data, __len); in rbug_send_texture_info() 106 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_texture_info() 113 int rbug_send_texture_write(struct rbug_connection *__con, in rbug_send_texture_write() argument 170 rbug_connection_send_start(__con, RBUG_OP_TEXTURE_WRITE, __len); in rbug_send_texture_write() [all …]
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D | rbug_context.h | 131 int rbug_send_context_list(struct rbug_connection *__con, 134 int rbug_send_context_info(struct rbug_connection *__con, 138 int rbug_send_context_draw_block(struct rbug_connection *__con, 143 int rbug_send_context_draw_step(struct rbug_connection *__con, 148 int rbug_send_context_draw_unblock(struct rbug_connection *__con, 153 int rbug_send_context_draw_rule(struct rbug_connection *__con, 162 int rbug_send_context_flush(struct rbug_connection *__con, 166 int rbug_send_context_list_reply(struct rbug_connection *__con, 172 int rbug_send_context_info_reply(struct rbug_connection *__con, 185 int rbug_send_context_draw_blocked(struct rbug_connection *__con,
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D | rbug_shader.h | 93 int rbug_send_shader_list(struct rbug_connection *__con, 97 int rbug_send_shader_info(struct rbug_connection *__con, 102 int rbug_send_shader_disable(struct rbug_connection *__con, 108 int rbug_send_shader_replace(struct rbug_connection *__con, 115 int rbug_send_shader_list_reply(struct rbug_connection *__con, 121 int rbug_send_shader_info_reply(struct rbug_connection *__con,
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D | rbug_core.h | 76 int rbug_send_noop(struct rbug_connection *__con, 79 int rbug_send_ping(struct rbug_connection *__con, 82 int rbug_send_error(struct rbug_connection *__con, 86 int rbug_send_ping_reply(struct rbug_connection *__con, 90 int rbug_send_error_reply(struct rbug_connection *__con,
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D | rbug_texture.h | 125 int rbug_send_texture_list(struct rbug_connection *__con, 128 int rbug_send_texture_info(struct rbug_connection *__con, 132 int rbug_send_texture_write(struct rbug_connection *__con, 146 int rbug_send_texture_read(struct rbug_connection *__con, 157 int rbug_send_texture_list_reply(struct rbug_connection *__con, 163 int rbug_send_texture_info_reply(struct rbug_connection *__con, 181 int rbug_send_texture_read_reply(struct rbug_connection *__con,
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