Searched refs:_devicePlaySampleRate (Results 1 – 2 of 2) sorted by relevance
321 uint32_t _devicePlaySampleRate; variable
2277 … _devicePlaySampleRate = Wfx.nSamplesPerSec; // The device itself continues to run at 44.1 kHz. in InitPlayout()2312 if (_devicePlaySampleRate == 44100) in InitPlayout()3603 _devicePlaySampleRate - double(pos) / freq) * 1000.0); in DoRenderThread()