Searched refs:_dirty (Results 1 – 4 of 4) sorted by relevance
18 self._dirty = False28 self._dirty = True71 if not self._dirty:81 self._dirty = False
524 _dirty = False variable in finalize545 finalize._dirty = True617 if pending is None or finalize._dirty:619 finalize._dirty = False
713 assert not self._dirty # Any reason for dirtiness should have an exception.717 def _dirty(self): member in _DictWrapper725 if self._dirty:733 if self._dirty:
1614 r600_shader_select(ctx, rctx->x##_shader, &x##_dirty); \1620 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) \1625 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) { \1632 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) { \