Searched refs:_mesa_ActiveTexture (Results 1 – 5 of 5) sorted by relevance
83 _mesa_ActiveTexture( GLenum target );
722 _mesa_ActiveTexture(GL_TEXTURE0 + i); in pop_enable_group()738 _mesa_ActiveTexture(GL_TEXTURE0 + i); in pop_enable_group()746 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in pop_enable_group()764 _mesa_ActiveTexture(GL_TEXTURE0_ARB + u); in pop_texture_group()903 _mesa_ActiveTexture(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); in pop_texture_group()
339 _mesa_ActiveTexture(GLenum texture) in _mesa_ActiveTexture() function
644 _mesa_ActiveTexture(GL_TEXTURE0 + u); in _mesa_meta_begin()667 _mesa_ActiveTexture(GL_TEXTURE0); in _mesa_meta_begin()681 _mesa_ActiveTexture(GL_TEXTURE0); in _mesa_meta_begin()684 _mesa_ActiveTexture(GL_TEXTURE0 + activeTexture); in _mesa_meta_begin()1079 _mesa_ActiveTexture(GL_TEXTURE0 + save->ActiveUnit); in _mesa_meta_end()1084 _mesa_ActiveTexture(GL_TEXTURE0); in _mesa_meta_end()1087 _mesa_ActiveTexture(GL_TEXTURE0 + activeTexture); in _mesa_meta_end()
195 SET_ActiveTexture(exec, _mesa_ActiveTexture); in _mesa_initialize_exec_table()