Searched refs:_playAcc (Results 1 – 4 of 4) sorted by relevance
1811 _playAcc = 0; in InitRecording()2586 _playAcc = 0; in PrepareStartPlayout()2612 _playAcc = 0; in PrepareStartRecording()3096 _playAcc += playTime; in ThreadProcess()3115 _playAcc += playTime; in ThreadProcess()3149 … _avgCPULoad = (float)(_avgCPULoad*.99 + (recTime+_playAcc)/(double)(_perfFreq.QuadPart)); in ThreadProcess()3150 _playAcc = 0; in ThreadProcess()
317 …LONGLONG _playAcc; // accumulated time for playout ca… variable
327 LONGLONG _playAcc; variable
432 _playAcc(0), in AudioDeviceWindowsCore()2809 _playAcc = 0; in StartRecording()3585 _playAcc += time; in DoRenderThread()4071 … _avgCPULoad = (float)(_avgCPULoad*.99 + (time + _playAcc) / (double)(_perfCounterFreq.QuadPart)); in DoCaptureThread()4072 _playAcc = 0; in DoCaptureThread()