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Searched refs:absZ (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1494 Float4 absZ = Abs(z); in cubeFace() local
1497 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace()
1498 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace()
1524 M = Max(Max(absX, absY), absZ); in cubeFace()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1585 Float4 absZ = Abs(z); in cubeFace() local
1588 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace()
1589 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace()
1615 M = Max(Max(absX, absY), absZ); in cubeFace()