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Searched refs:activeSampler (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp151 mState.activeSampler = 0; in Context()
784 texture2Denabled[mState.activeSampler] = enable; in setTexture2Denabled()
789 return texture2Denabled[mState.activeSampler]; in isTexture2Denabled()
794 textureExternalEnabled[mState.activeSampler] = enable; in setTextureExternalEnabled()
799 return textureExternalEnabled[mState.activeSampler]; in isTextureExternalEnabled()
863 mState.activeSampler = active; in setActiveSampler()
1024 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); in bindTexture()
1073 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1078 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); in getTextureExternal()
1223 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; in getIntegerv()
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DContext.h278 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp148 mState.activeSampler = 0; in Context()
732 mState.activeSampler = active; in setActiveSampler()
1186 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); in bindTexture()
1650 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1668 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); in getTexture3D()
1673 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); in getTexture2DArray()
1678 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap()
1683 return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT)); in getTexture2DRect()
1688 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); in getTextureExternal()
1936 …case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); return t… in getIntegerv()
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DContext.h405 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 member