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Searched refs:addBackedge (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Analysis/
DPathNumbering.cpp428 addBackedge(currentNode, succNode, duplicateCount); in buildEdge()
508 void BallLarusDag::addBackedge(BallLarusNode* source, BallLarusNode* target, in addBackedge() function in BallLarusDag
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DPathNumbering.h299 void addBackedge(BallLarusNode* source, BallLarusNode* target,
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Analysis/
DBlockFrequencyInfoImpl.cpp320 Dist.addBackedge(Resolved, Weight); in addToDist()
/external/llvm/lib/Analysis/
DBlockFrequencyInfoImpl.cpp295 Dist.addBackedge(Resolved, Weight); in addToDist()
/external/llvm/include/llvm/Analysis/
DBlockFrequencyInfoImpl.h365 void addBackedge(const BlockNode &Node, uint64_t Amount) {
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Analysis/
DBlockFrequencyInfoImpl.h397 void addBackedge(const BlockNode &Node, uint64_t Amount) {