Searched refs:addMatrixUniform (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 1401 void addMatrixUniform (deUint32 bindingLocation, DataType dataType, const float* dataPtr); 1485 void ShaderMatrixInstance::addMatrixUniform(deUint32 bindingLocation, DataType dataType, const floa… in addMatrixUniform() function in vkt::sr::__anoncf4815820111::ShaderMatrixInstance 1590 …case TYPE_FLOAT_MAT2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x2[inNdx]); break; in setupUniforms() 1591 …case TYPE_FLOAT_MAT2X3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x3[inNdx]); bre… in setupUniforms() 1592 …case TYPE_FLOAT_MAT2X4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x4[inNdx]); bre… in setupUniforms() 1593 …case TYPE_FLOAT_MAT3X2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x2[inNdx]); bre… in setupUniforms() 1594 …case TYPE_FLOAT_MAT3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x3[inNdx]); break; in setupUniforms() 1595 …case TYPE_FLOAT_MAT3X4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x4[inNdx]); bre… in setupUniforms() 1596 …case TYPE_FLOAT_MAT4X2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat4x2[inNdx]); bre… in setupUniforms() 1597 …case TYPE_FLOAT_MAT4X3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat4x3[inNdx]); bre… in setupUniforms() [all …]
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