Searched refs:add_tiles (Results 1 – 4 of 4) sorted by relevance
328 tile = shape.mutable_layout()->add_tiles(); in TEST_F()336 tile = shape.mutable_layout()->add_tiles(); in TEST_F()343 tile = shape.mutable_layout()->add_tiles(); in TEST_F()346 tile = shape.mutable_layout()->add_tiles(); in TEST_F()354 tile = shape.mutable_layout()->add_tiles(); in TEST_F()362 tile = shape.mutable_layout()->add_tiles(); in TEST_F()377 tile = shape.mutable_layout()->add_tiles(); in TEST_F()386 tile = shape.mutable_layout()->add_tiles(); in TEST_F()
57 *layout.add_tiles() = Tile::CreateFromProto(tile_proto); in CreateFromProto()72 *proto.add_tiles() = tile.ToProto(); in ToProto()
174 Tile* add_tiles() { in add_tiles() function
72 *layout.add_tiles() = tile; in MakeLayout()