Searched refs:andValue (Results 1 – 4 of 4) sorted by relevance
31 SkPMColor andValue = ~0U; in drawAndTest() local35 andValue &= c; in drawAndTest()40 bool success = shouldDraw ? (~0U == andValue) : (0 == orValue); in drawAndTest()
598 andValue:a2encoded \646 andValue:a2encoded \1039 andValue:(NSValue *)right
122 andValue:(NSValue *)right