Searched refs:animationFinished (Results 1 – 5 of 5) sorted by relevance
248 if (mSprite.animationFinished()) { in runStart()285 if (mSprite.animationFinished() || parentObject.getCurrentAction() != ActionType.ATTACK) { in shoot()312 if (mSprite.animationFinished()) { in jumpStart()348 if (mSprite.animationFinished()) { in takeHit()360 if (mSprite.animationFinished()) { in surprised()
108 && mSprite.animationFinished()) { in update()124 if (mSprite.animationFinished()) { in update()
157 if (mState == STATE_OPENING && mSprite.animationFinished()) { in update()160 } else if (mState == STATE_CLOSING && mSprite.animationFinished()) { in update()
158 public final boolean animationFinished() { in animationFinished() method in SpriteComponent
314 if (!mSprite.animationFinished()) { in update()