/external/deqp/external/openglcts/docs/specs/ |
D | CTS_EXT_texture_filter_anisotropic.txt | 41 degree of anisotropy. 67 camera. Do it for 3 different degrees of anisotropy: 71 Expect that for higher degrees of anisotropy top part of rendered 74 degree of anisotropy. 82 - Added description of anisotropy verification method to
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.hpp | 63 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 64 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 68 … Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 69 … Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 75 …void computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDe…
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D | SamplerCore.cpp | 101 Float anisotropy; in sampleTexture() local 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 125 …c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, functio… in sampleTexture() 129 …Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, … in sampleTexture() 265 Float anisotropy; in sampleTexture() local 273 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 287 …c = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, fa… in sampleTexture() 475 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFilter() argument 477 …Vector4s c = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, false, f… in sampleFilter() 486 …Vector4s cc = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, true, f… in sampleFilter() [all …]
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/external/swiftshader/src/Shader/ |
D | SamplerCore.hpp | 63 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 64 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 68 … Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 69 … Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 75 …void computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDe…
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D | SamplerCore.cpp | 101 Float anisotropy; in sampleTexture() local 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 125 …c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, functio… in sampleTexture() 129 …Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, … in sampleTexture() 310 Float anisotropy; in sampleTexture() local 318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 332 …c = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, fa… in sampleTexture() 566 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFilter() argument 568 …Vector4s c = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, false, f… in sampleFilter() 577 …Vector4s cc = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, true, f… in sampleFilter() [all …]
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_tex.c | 215 GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK); in r200SetTexFilter() local 228 anisotropy); in r200SetTexFilter() 230 if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) { in r200SetTexFilter()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_tex.c | 168 GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK); in radeonSetTexFilter() local 192 else if ( anisotropy == RADEON_MAX_ANISO_1_TO_1 ) { in radeonSetTexFilter()
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/external/mesa3d/docs/ |
D | features.txt | 238 (*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
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/external/mesa3d/src/gallium/docs/source/ |
D | screen.rst | 428 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
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D | tgsi.rst | 2415 directly as a scalar value, representing no anisotropy.
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/external/jline/src/src/test/resources/jline/example/ |
D | english.gz |
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/external/cldr/tools/java/org/unicode/cldr/util/data/transforms/ |
D | en-IPA.txt | 6690 $x{anisotropy → ænɑɪsɑtrəpi ; # ɑnisɑtrɑpi ænɪzɑtrɑpi
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D | internal_raw_IPA.txt | 6622 anisotropy %26752 ˌænaɪsˈɑtrəpi
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D | internal_raw_IPA-old.txt | 7715 anisotropy %10245 ˌænaɪsˈɑtrəpi
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