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Searched refs:anonId (Results 1 – 2 of 2) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DSymbolTable.h158 anonId(-1) { type.shallowCopy(t); } in TSymbol()
172 virtual void setAnonId(int i) { anonId = i; } in setAnonId()
173 virtual int getAnonId() const { return anonId; } in getAnonId()
191 …int anonId; // the ID used for anonymous blocks: TODO: see if uniqueId could ser… variable
328 … int m, const TVariable& a, int an) : TSymbol(n), anonContainer(a), memberNumber(m), anonId(an) { } in TAnonMember()
349 virtual int getAnonId() const { return anonId; } in getAnonId()
358 int anonId; variable
364 TSymbolTableLevel() : defaultPrecision(0), anonId(0), thisLevel(false) { } in POOL_ALLOCATOR_NEW_DELETE()
374 symbol.getAsVariable()->setAnonId(anonId++); in insert()
535 int anonId; variable
DSymbolTable.cpp354 symTableLevel->anonId = anonId; in clone()
356 std::vector<bool> containerCopied(anonId, false); in clone()