Searched refs:append_set_rgb (Results 1 – 8 of 8) sorted by relevance
/external/skqp/src/core/ |
D | SkRasterPipeline.h | 224 void append_set_rgb(SkArenaAlloc*, const float rgb[3]); 226 void append_set_rgb(SkArenaAlloc* alloc, const SkColor4f& color) { in append_set_rgb() function 227 this->append_set_rgb(alloc, color.vec()); in append_set_rgb()
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D | SkBlitter_Sprite.cpp | 119 p.append_set_rgb(fAlloc, fPaintColor); in setup()
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D | SkRasterPipeline.cpp | 80 void SkRasterPipeline::append_set_rgb(SkArenaAlloc* alloc, const float rgb[3]) { in append_set_rgb() function in SkRasterPipeline
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/external/skia/src/core/ |
D | SkRasterPipeline.h | 224 void append_set_rgb(SkArenaAlloc*, const float rgb[3]); 226 void append_set_rgb(SkArenaAlloc* alloc, const SkColor4f& color) { in append_set_rgb() function 227 this->append_set_rgb(alloc, color.vec()); in append_set_rgb()
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D | SkBlitter_Sprite.cpp | 119 p.append_set_rgb(fAlloc, fPaintColor); in setup()
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D | SkRasterPipeline.cpp | 80 void SkRasterPipeline::append_set_rgb(SkArenaAlloc* alloc, const float rgb[3]) { in append_set_rgb() function in SkRasterPipeline
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/external/skia/src/shaders/ |
D | SkImageShader.cpp | 395 p->append_set_rgb(alloc, rec.fPaint.getColor4f()); in onAppendStages()
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/external/skqp/src/shaders/ |
D | SkImageShader.cpp | 387 p->append_set_rgb(alloc, rec.fPaint.getColor4f()); in onAppendStages()
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