Searched refs:applyUniformMatrix4x3fv (Results 1 – 2 of 2) sorted by relevance
259 bool applyUniformMatrix4x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
1126 case GL_FLOAT_MAT4x3: applyUniformMatrix4x3fv(device, location, size, f); break; in applyUniforms()2360 …bool Program::applyUniformMatrix4x3fv(Device *device, GLint location, GLsizei count, const GLfloat… in applyUniformMatrix4x3fv() function in es2::Program