Searched refs:attackVolume (Results 1 – 2 of 2) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | GameObjectCollisionSystem.java | 209 final CollisionVolume attackVolume = attackVolumes.get(x); in testAttackAgainstVulnerability() local 210 final int hitType = attackVolume.getHitType(); in testAttackAgainstVulnerability() 217 if (attackVolume.intersects(attackPosition, attackFlip, in testAttackAgainstVulnerability()
|
D | GameObjectFactory.java | 2923 FixedSizeArray<CollisionVolume> attackVolume = 2925 attackVolume.add(new AABoxCollisionVolume(32, 32, 50, 32, HitType.HIT)); 2926 attackVolume.add(new AABoxCollisionVolume(32, 32, 50, 32, HitType.COLLECT)); 2931 Utils.framesToTime(24, 1), attackVolume, basicVulnerabilityVolume)); 2934 Utils.framesToTime(24, 1), attackVolume, basicVulnerabilityVolume)); 4659 FixedSizeArray<CollisionVolume> attackVolume = 4661 attackVolume.add(new AABoxCollisionVolume(12, 8, 8, 56)); 4662 attackVolume.get(0).setHitType(HitType.DEATH); 4667 Utils.framesToTime(24, 2), attackVolume, vulnerabilityVolume); 4913 FixedSizeArray<CollisionVolume> attackVolume = [all …]
|