Searched refs:attribNum (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 427 void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled); 428 const VertexAttribute &getVertexAttribState(unsigned int attribNum); 429 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, 431 const void *getVertexAttribPointer(unsigned int attribNum) const;
|
D | Context.cpp | 881 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) in setVertexAttribArrayEnabled() argument 883 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; in setVertexAttribArrayEnabled() 886 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) in getVertexAttribState() argument 888 return mState.vertexAttribute[attribNum]; in getVertexAttribState() 891 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument 894 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; in setVertexAttribState() 895 mState.vertexAttribute[attribNum].mSize = size; in setVertexAttribState() 896 mState.vertexAttribute[attribNum].mType = type; in setVertexAttribState() 897 mState.vertexAttribute[attribNum].mNormalized = normalized; in setVertexAttribState() 898 mState.vertexAttribute[attribNum].mStride = stride; in setVertexAttribState() [all …]
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 520 void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled); 521 void setVertexAttribDivisor(unsigned int attribNum, GLuint divisor); 522 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const; 523 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, 525 const void *getVertexAttribPointer(unsigned int attribNum) const;
|
D | Context.cpp | 819 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) in setVertexAttribArrayEnabled() argument 821 getCurrentVertexArray()->enableAttribute(attribNum, enabled); in setVertexAttribArrayEnabled() 824 void Context::setVertexAttribDivisor(unsigned int attribNum, GLuint divisor) in setVertexAttribDivisor() argument 826 getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor); in setVertexAttribDivisor() 829 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const in getVertexAttribState() 831 return getCurrentVertexArray()->getVertexAttribute(attribNum); in getVertexAttribState() 834 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument 837 …getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInt… in setVertexAttribState() 840 const void *Context::getVertexAttribPointer(unsigned int attribNum) const in getVertexAttribPointer() 842 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer; in getVertexAttribPointer()
|