Searched refs:bUnicode (Results 1 – 1 of 1) sorted by relevance
221 bool bUnicode = in LoadGlyphMap() local244 bUnicode ? m_Encoding.m_Unicodes[charcode] : charcode); in LoadGlyphMap()249 bUnicode ? FXFT_Get_Char_Index(m_Font.GetFace(), 0x20) : 0xffff; in LoadGlyphMap()291 bool bUnicode = in LoadGlyphMap() local307 bUnicode ? m_Encoding.m_Unicodes[charcode] : charcode); in LoadGlyphMap()