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Searched refs:b_arrayed (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp310 bool b_arrayed, bool relaxed) { in TypesMatch() argument
320 return TypesMatch(a, b, a_insn.word(2), b_type, false, b_arrayed, relaxed); in TypesMatch()
323 if (b_arrayed && b_insn.opcode() == spv::OpTypeArray) { in TypesMatch()
329 return TypesMatch(a, b, a_insn.word(2), b_type, a_arrayed, b_arrayed, false); in TypesMatch()
338 return TypesMatch(a, b, a_insn.word(3), b_insn.word(3), a_arrayed, b_arrayed, relaxed); in TypesMatch()
341 if (a_arrayed || b_arrayed) { in TypesMatch()
357 … if (!TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false)) return false; in TypesMatch()
365 return TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false) && in TypesMatch()
370 return TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false) && in TypesMatch()
380 … if (!TypesMatch(a, b, a_insn.word(i), b_insn.word(i), a_arrayed, b_arrayed, false)) { in TypesMatch()