Searched refs:basicNdx (Results 1 – 2 of 2) sorted by relevance
1791 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations() local1794 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()1801 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations() local1803 …if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4) in generateIterations()1806 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()1927 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations() local1930 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()1937 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations() local1939 if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == cubeFaceI % 4) in generateIterations()1942 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()
1839 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generate2DArrayCaseIterations() local1842 iterations.back().gatherArgs = basicIterations[basicNdx]; in generate2DArrayCaseIterations()1849 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generate2DArrayCaseIterations() local1851 … if (isDepthFormat(textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4) in generate2DArrayCaseIterations()1854 iterations.back().gatherArgs = basicIterations[basicNdx]; in generate2DArrayCaseIterations()2051 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateCubeCaseIterations() local2054 iterations.back().gatherArgs = basicIterations[basicNdx]; in generateCubeCaseIterations()2061 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateCubeCaseIterations() local2063 if (isDepthFormat(textureFormat) || basicIterations[basicNdx].componentNdx == cubeFaceI % 4) in generateCubeCaseIterations()2066 iterations.back().gatherArgs = basicIterations[basicNdx]; in generateCubeCaseIterations()