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Searched refs:basicNdx (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp1791 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations() local
1794 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()
1801 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations() local
1803 …if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4) in generateIterations()
1806 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()
1927 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations() local
1930 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()
1937 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations() local
1939 if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == cubeFaceI % 4) in generateIterations()
1942 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp1839 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generate2DArrayCaseIterations() local
1842 iterations.back().gatherArgs = basicIterations[basicNdx]; in generate2DArrayCaseIterations()
1849 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generate2DArrayCaseIterations() local
1851 … if (isDepthFormat(textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4) in generate2DArrayCaseIterations()
1854 iterations.back().gatherArgs = basicIterations[basicNdx]; in generate2DArrayCaseIterations()
2051 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateCubeCaseIterations() local
2054 iterations.back().gatherArgs = basicIterations[basicNdx]; in generateCubeCaseIterations()
2061 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateCubeCaseIterations() local
2063 if (isDepthFormat(textureFormat) || basicIterations[basicNdx].componentNdx == cubeFaceI % 4) in generateCubeCaseIterations()
2066 iterations.back().gatherArgs = basicIterations[basicNdx]; in generateCubeCaseIterations()