Searched refs:bitCounts (Results 1 – 4 of 4) sorted by relevance
41 bitCounts(0), in BMPDecompressor()120 bitCounts = FXWORD_GET_LSBFIRST( in ReadHeader()136 bitCounts = FXWORD_GET_LSBFIRST( in ReadHeader()162 bitCounts = FXWORD_GET_LSBFIRST( in ReadHeader()186 switch (bitCounts) { in ReadHeader()192 if (color_used > 1U << bitCounts) { in ReadHeader()203 src_row_bytes = BMP_WIDTHBYTES(width, bitCounts); in ReadHeader()204 switch (bitCounts) { in ReadHeader()234 if (bitCounts != 16 && bitCounts != 32) { in ReadHeader()255 } else if (bitCounts == 16) { in ReadHeader()[all …]
93 uint16_t bitCounts; variable
115 const int bitCounts[] = { 9, 16, 32 }; in getShaderUintBitCount() local116 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bitCounts) == glu::PRECISION_LAST); in getShaderUintBitCount()117 return bitCounts[precision]; in getShaderUintBitCount()
117 const int bitCounts[] = { 9, 16, 32 }; in getShaderUintBitCount() local118 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bitCounts) == glu::PRECISION_LAST); in getShaderUintBitCount()119 return bitCounts[precision]; in getShaderUintBitCount()