Searched refs:blendEnabled (Results 1 – 9 of 9) sorted by relevance
93 bool blendEnabled; member109 , blendEnabled (false) in RenderState()
152 state.blendEnabled = rnd.getFloat() < blendProbability; in computeRandomRenderState()190 if (state.blendEnabled) in computeRandomRenderState()
261 if (state.blendEnabled) in setRenderState()
104 dst.blendMode = src.blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in translateState()121 if (src.blendEnabled) in translateState()190 if (state.blendEnabled) in setGLState()
63 mState.blendEnabled = false; in Context()441 if(mState.blendEnabled != enabled) in setBlendEnabled()443 mState.blendEnabled = enabled; in setBlendEnabled()450 return mState.blendEnabled; in isBlendEnabled()1117 case GL_BLEND: *params = mState.blendEnabled; break; in getBooleanv()1812 if(mState.blendEnabled) in applyState()
228 bool blendEnabled; member
64 mState.blendEnabled = false; in Context()415 if(mState.blendEnabled != enabled) in setBlendEnabled()417 mState.blendEnabled = enabled; in setBlendEnabled()424 return mState.blendEnabled; in isBlendEnabled()1824 case GL_BLEND: *params = mState.blendEnabled; break; in getBooleanv()2820 if(mState.blendEnabled) in applyState()
344 bool blendEnabled; member