Searched refs:blendImage (Results 1 – 1 of 1) sorted by relevance
300 std::vector<float> blendImage (logImageW*logImageH*4, 0.0f); in writeImage() local301 …TextureFormat(TextureFormat::RGBA, TextureFormat::FLOAT), logImageW, logImageH, 1, &blendImage[0]); in writeImage()