Searched refs:boundAttribLocation (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderControlStatementTests.cpp | 633 int boundAttribLocation = gl.getAttribLocation(program, "a_bound"); in setupProgram() local 640 gl.enableVertexAttribArray(boundAttribLocation); in setupProgram() 641 gl.vertexAttribPointer(boundAttribLocation, (GLint)numComponents, GL_FLOAT, GL_FALSE, 0, DE_NULL); in setupProgram()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderControlStatementTests.cpp | 641 int boundAttribLocation = gl.getAttribLocation(program, "a_bound"); in setupProgram() local 648 gl.enableVertexAttribArray(boundAttribLocation); in setupProgram() 649 gl.vertexAttribPointer(boundAttribLocation, (GLint)numComponents, GL_FLOAT, GL_FALSE, 0, DE_NULL); in setupProgram()
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