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Searched refs:builtInIDs (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1611 std::vector<uint32_t> const &builtInIDs) { in VariableIsBuiltIn() argument
1618 for (auto builtInID : builtInIDs) { in VariableIsBuiltIn()
1624 VariableIsBuiltIn(src, insn.word(1), builtInBlockIDs, builtInIDs); in VariableIsBuiltIn()
1628 VariableIsBuiltIn(src, insn.word(3), builtInBlockIDs, builtInIDs); in VariableIsBuiltIn()
1631 VariableIsBuiltIn(src, insn.word(2), builtInBlockIDs, builtInIDs); in VariableIsBuiltIn()
1660 std::vector<uint32_t> builtInIDs; in ValidateShaderStageInputOutputLimits() local
1684 builtInIDs.push_back(blockID); in ValidateShaderStageInputOutputLimits()
1691 builtInIDs.push_back(insn.word(1)); in ValidateShaderStageInputOutputLimits()
1716 if (VariableIsBuiltIn(src, var.ID, builtInBlockIDs, builtInIDs)) { in ValidateShaderStageInputOutputLimits()
1720 …if (VariableIsBuiltIn(src, src->get_def(var.baseTypePtrID).word(3), builtInBlockIDs, builtInIDs)) { in ValidateShaderStageInputOutputLimits()