Searched refs:builtInShaders (Results 1 – 1 of 1) sorted by relevance
259 const char* builtInShaders[2]; in InitializeSymbolTable() local261 builtInShaders[0] = builtIns.c_str(); in InitializeSymbolTable()267 TInputScanner input(1, builtInShaders, builtInLengths); in InitializeSymbolTable()271 printf("%s\n", builtInShaders[0]); in InitializeSymbolTable()